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Free Download 3D and PC Games

Free Download 3D and PC Games
Free Download 3D and PC Games Free Download 3D and PC Games Free Download 3D and PC Games
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free download game Apply Serious Games Is Now Part Of 3D Web Convention
2008-04-28 11:34:00
Via: 3D Web Convention Official Site - 4+ Events 2 Days 1 Place Leading The 3D Web DebateFollowing my prior post Apply Group: Serious Game s Events Being Assembled For 2008, the 3D Web Convention Schedule is now available, and brings together 4 conferences all addressing the next-gen Web, to be held in in London 9-10th July.A packed 2-day convention incorporating Serious Games, Virtual Worlds, brands, social networking + extra legal clinic sessions - all addressed from effective development through to monetization.Convention Schedule9th July3D Web Academic & Research Summit Monetize Web 2.0 & Social Networks Conference Expo & Live Demos 10th JulyApply Serious Games Conference Apply Virtual Worlds & MMOs Conference Expo & Live Demos Serious Games Legal Clinic Sessions 3D Web Academic & Research Summit shows the opportunities that are near-term whilst exploring ways to address the acknowledged skills deficit for the ever-increasing demands from games and related...
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free download game Serious Games & 3DVIA Democratizing The Use Of 3D
2008-04-28 11:32:00
Via: 3DVIA3DVIA is the newest of the 6 Dassault Systèmes brands. As a world leader in 3D and Product Lifecycle Management (PLM) solutions, Dassault Systèmes brings value to more than 100,000 customers in 80 countries.A pioneer in the 3D software market since 1981, Dassault Systèmes develops and markets PLM application software and services that support industrial processes and provide a 3D vision of the entire lifecycle of products from conception to maintenance.The Dassault Systèmes portfolio consists of CATIA for designing the virtual product - SolidWorks for 3D mechanical design - DELMIA for virtual production - SIMULIA for virtual testing - ENOVIA for global collaborative lifecycle management, and 3DVIA for online 3D lifelike experiences.3DVIA extends 3D to new users, businesses and consumers in order to create new communities with 3D as the common language.With its open web services-based architecture, it enables high-performance distribution of 3D content. 3DVIA also delivers ...
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free download game Serious Games & SharpBrains Creating Global Awareness Fo
2008-04-28 11:30:00
Via: SharpBrains - Report: The State of the Brain Fitness Software Market 2008After many months of work SharpBrains have released their inaugural 87-page report on the emerging Brain Fitness Software Market, the first to define the brain fitness software market, summarize the science behind brain plasticity and cognitive training, and analyze the size and trends of its four customer segments: ConsumersHealthcare and Insurance ProvidersK12 School Systems; and Fortune 1000 Companies, Military & Sports TeamsThey have estimated the size of the US brain fitness software market (which can range from games such as Nintendo's Brain Age to programs backed by research showing they can improve memory or other cognitive functions) at $225M in 2007, up from $100m in 2005 (50% CAGR). The two segments that fueled the market growth: consumers (grew from $5m to $80m, 300% CAGR) and healthcare & insurance providers (grew from $36m to $65m, 35% CAGR). The Nintendo Brain Age phenomenon has dri...
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free download game G4H 2008: Serious Games For Key Discoveries In Molecular
2008-04-28 11:28:00
Fold It! ScreenshotVia: Game s For Health - Sessions at Games For Health 2008In preparation for the upcoming Games For Health 2008 on May 8-9 in Baltimore, for which organizers are planning close to 40 sessions, I have already published 7 posts addressing the equivalent conference sessions:Serious Games Inspiring People To Live Healthier Lives (Food Detective)PD Wii - Wiihabilitation For Parkinson's Disease PatientsG4H 2008: XRtainment Zone - Beyond Serious Games For Workouts G4H 2008: Serious Games For Improving Diabetes Self-Management G4H 2008: Serious Games Enhancing Malaria Prevention Practices (Life and Death in the Age of Malaria)G4H 2008: K.I.C.K Serious Games For Healthcare Settings G4H 2008: Serious Games For Effective Healthcare Team Coordination (3DiTeams)Here is one more!Games for Health Session - Playing our Way to Better DrugsSpeaker: Zoran Popovic, University of WashingtonThis session is a case presentation of The Fold It! Project.The Fold It! project is about engagi...
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free download game G4H 2008: Serious Gaming For Health Education and Behavi
2008-04-28 11:27:00
Food Fury ScreenshotVia: Games For Health - Sessions at Games For Health 2008Games for Health Session - Case Study: Food Fury - A Casual Game for Nutrition Speaker: Cynthia PhelpsIn 2007, a partnership was formed between the University of Texas School of Public Health, the School of Health Information Science, and Archimage Inc. to explore the potential of casual games to be used for health education and behavior change.The partnership was awarded a grant from to provide seed funding to create a prototype casual game and complete a pilot evaluation. Food Fury was co-developed and tested by Dr. Cynthia Phelps as part of her amazing research funded by the Aetna Foundation.Obesity was chosen as the main health issue to address because recent research indicates it is increasing among children and adolescents.This increase is alarming, as excess weight is associated with the development or exacerbation of chronic diseases such as cardiovascular disease and type 2 diabetes.Children in gra...
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free download game G4H 2008: Serious Games Training Doctors To Communicate
2008-04-28 11:24:00
Via: Games For Health - Sessions at Games For Health 2008Games for Health Session - Physician: Game Thyself - Using Game Worlds to Improve Dr. Communication SkillsSpeakers: Fred Kron, Noah FalsteinMedical Cyberworlds, a University of Wisconsin-Madison spin off started by Dr. Fred Kron, a family physician and a faculty member in the Department of Family Medicine at UW-Madison, is developing a massive multiplayer online game to train doctors to communicate more effectively with their patients.Dr. Fred Kron, the founder and CEO of the company and Noah Falstein, the lead designer, will present an update on the state of the project and discuss the challenging process of encouraging effective collaboration between physicians, academics, and game developers.Project Background The development of the game is a major step in the life of Fred Kron, whose career has gone from outpatient medicine to television writing to education. For some doctors, good bedside manner is just part of their pers...
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free download game G4H 2008: Emotion Serious Game Trainer For Stress Reduct
2008-04-28 11:22:00
Via: Game s For Health - Sessions at Games For Health 2008Games for Health Session - MindHabits: The Development of an Emotion Trainer Game for Stress ReductionSpeaker: Mark Baldwin, McGill UniversityAs stress becomes more pervasive in the modern lifestyle, people are looking for new ways to unwind. Not only that, within a fast-paced, performance-oriented society, confidence and self-esteem play a strong role in your ability to succeed. Mind Habits is a science-based game designed to help you reduce stress and build self-confidence! Founded on social intelligence research by Dr. Mark Baldwin at McGill University, these stress-busting, confidence-boosting games use simple, fun-to-play exercises that can help you develop and maintain a more positive state of mind.The session will start by briefly describing the research and the thinking behind it. Some of the studies focus on the psychological principle of activation, in which bringing to mind specific patterns of thought, such as migh...
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free download game G4H 2008: Serious Games Divert Kids Attention From Painf
2008-04-28 11:20:00
Photo: Courtesy AcidVia: Game s For Health - Sessions at Games For Health 2008 Games for Health Session - The Creation of DITTO (Diversionary Therapy Device) : A Paediatric Preparation & Distraction Game System For Medical Procedures Speaker: Kate Miller, Stuart Pegg Paediatric Burns Centre at the Royal Children?s Hospital, Brisbane, Australia A multi-modal distraction device was conceptualised from literature that suggested handheld games were effective but lacked perspective for the younger child, and studies that showed the immersive qualities of VR were able to remove the anxiety and pain context from procedures in adults but may not be suitable for younger children. The Ditto console and content, aimed for the middle ground between these two available technologies to enable appropriate access of younger children to the benefits of ?games for health?. Prototypes were developed from the collaboration of medical and developmental experts together with designers and technologist...
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free download game SOS 21: Serious Gaming In A Virtual World To Save The Re
2008-04-28 11:16:00
Via: Geo - L'Espace VertSOS 21 is a Serious Game which allows us to have a better idea concerning our rights and obligations towards the sustainable development challenge.The ultimate goal of the this free MMOG is to anticipate the impact of our daily actions on the environment and on future generations in particular.By creating a resident (avatar) in a virtual community, you will be able to analyse the impact of your actions on the environment and you will be able to compare them to your neighbours? results.SOS 21 is scheduled to go live mid April. In the meantime enjoy the demo at http://sos-21.com/teaser.swf.Reconstitute Your Living LocationGenerate Your QuotidianOptimize Your ? Buying Food? Missions Maximize Your Professional Strategies
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free download gameReconciling Serious Games Market Size Different Estimates
2008-04-28 10:48:00
I've been receiving quite a few inquiries regarding the apparently conflicting figures for the Serious Games market size short term.The recurring issues would be: a) Could you advice me on the components of this calculation? b) Do you know the criteria utilized for PricewaterhouseCoopers? report? c) Even if I feel that the article on your website is the closer to reality : $ 1 - 2 billion in 2008, recent reports circulating in US and Europe are talking about $ 9 -11 billion. Here Are Some Background PresumptionsPricewaterhouseCoopers' report "Global Entertainment and Media Outlook: 2007-2011", in its Video Games segment, reflects consumer spending on console games (including handheld games), personal computer games, online games (including all games delivered over the Internet, including massive multiplayer online games [MMOGs]), downloadable games (whether to computers or to consoles), on-demand games streamed through a Web site, and wireless games played on mobile phones. In the...
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free download game Reconciling Serious Games Market Size Different Estimate
2008-04-28 10:43:00
I've been receiving quite a few inquiries regarding the apparently conflicting figures for the Serious Game s market size short term.The recurring issues would be: a) Could you advice me on the components of this calculation? b) Do you know the criteria utilized for PricewaterhouseCoopers? report? c) Even if I feel that the article on your website is the closer to reality : $ 1 - 2 billion in 2008, recent reports circulating in US and Europe are talking about $ 9 -11 billion. Here Are Some Background PresumptionsPricewaterhouseCoopers' report "Global Entertainment and Media Outlook: 2007-2011", in its Video Games segment, reflects consumer spending on console games (including handheld games), personal computer games, online games (including all games delivered over the Internet, including massive multiplayer online games [MMOGs]), downloadable games (whether to computers or to consoles), on-demand games streamed through a Web site, and wireless games played on mobile phones. In the...
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free download game Serious Games Mirror A Merger: Content Meets Technology
2008-04-28 10:34:00
Press ReleaseStudents and Teachers Mash It Up in eInstructionTM?s ?Content Meets Technology ? Sweepstakes Classroom technology leader to give away over $25,000 in interactive technology; asks students and teachers to collaborate on nationwide Google Maps mashup. It is open to all teachers and students in the United States. Denton, TX ? April 8, 2008 ? Merging content with technology when they joined forces in December, eInstruction? and the former Interwrite Learning? today announced ?Content Meets Technology?, a first-of-its-kind sweepstakes that asks teachers and students to submit, using 250 characters or less, their vision of the role of technology in education. Those thoughts will then post to an interactive Google Map mashup on the eInstruction site. The ?mashup? of Google Maps (technology) and the student/teacher collaborations (content) is designed to mirror the merger of eInstruction and Interwrite Learning. The student/teacher submissions, which will only be required for po...
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free download game Google And Serious Games Moving Students Beyond Text
2008-04-28 10:23:00
Via: Becta?s Emerging Technologies for Learning, Volume 3 (2008) - Growing up with Google - What It Means To EducationThe ?Emerging Technologies for Learning? series aims to help readers consider how emerging technologies may impact on education and learners in the medium term. This year?s line-up includes articles on:Growing up with Google - what it means to education (Diane Oblinger, EDUCAUSE) Mobile, wireless, connected - information clouds and learning (Mark van?t Hooft, Kent State University) Location-based and context-aware education - prospects and perils (Adam Greenfield, NYU) Emerging trends in serious games and virtual words (Sara de Freitas, SGI) ?If it quacks like a duck?? - developments in search technologies (Emma Tonkin, UKOLN) Interactive displays and next generation interfaces (Michael Haller, Upper Austria University of Applied Sciences) Growing up with Google has specially drawn my attention by describing the realm of Net Generation and their context for learning....
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free download game Serious Gaming With WebConf3D Service On Demand
2008-04-28 10:21:00
Via: WebConf3D - Powerful 3D real-time technology serving all your multimedia communication needsFollowing my prior post Serious Game s As 3D Workspaces, I-MAGINER is pleased to introduce its new WebConf3D service for on demand virtual meetings! Webconf3D solution is a collaborative work environment in 3D. It brings together 8 people in a remote virtual meeting room to communicate and work together around multimedia documents. Webconf3D can be created on demand based on specific users needs. The service runs by subscription from one day to one year.Webconf3D can be used to meet project staff, run a network of partners, for customers? presentations, distant training, online help desk and any type of uses based on real-time collaboration for distant people.This service is completely free until May 15, 2008.The ApplicationWith I-MAGINER Web Conference 3D:You enter the web conference room with a specific address sent to your private mail; You can choose your own virtual appearance, from...
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free download game Serious Games To Mimic Minimally Invasive Surgeries
2008-04-28 10:20:00
Authentic anatomical and physiological cases with responsive 3-D models that realistically mimic the touch and feel of an actual procedure help increase trainee competenceVia: Jeff Taekman's SimSingularity - Immersion Medical Adds Knot Tying and Suturing to LaparoscopyVR? Surgical SimulatorImmersion Corporation a leading developer and licensor of touch feedback technology, has recently announced that Immersion Medical is adding a module that includes Suturing and Knot Tying procedures and Needle Orientation and Driving skills for the LaparoscopyVR? (LapVR?) surgical simulator.Immersion Medical demonstrated the new module at the annual meeting of the Society of American Gastrointestinal Endoscopic Surgeons (SAGES) held on April 9-12, in Philadelphia."Suturing and tying knots within the abdomen are among the most difficult skills that a laparoscopic surgeon needs to master," said Dr. Parag Bhanot, assistant professor of surgery at Georgetown University Hospital. "I was impressed that...
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free download game G4H 2008: Brain Fitness Enlarging Serious Games For Heal
2008-04-28 10:18:00
Alvaro Fernandez, SharpBrains' co-founder and Chief Executive Officer, will be speaking at the upcoming Game s For Health 2008 conference, to be held on May 8-9 in Baltimore.In his session Alvaro Fernandez will present the findings of the first market report on the State of the Brain Fitness Software Market 2008.After many months of work SharpBrains have released their inaugural 87-page report, the first to define the brain fitness software market, summarize the science behind brain plasticity and cognitive training, and analyze the size and trends of its four customer segments: Consumers Healthcare and Insurance Providers K12 School Systems; and Fortune 1000 Companies, Military & Sports Teams(Please find my prior post Serious Games & SharpBrains Creating Global Awareness For Brain Fitness for more details).Alvaro launched SharpBrains with neuroscientist Dr. Elkhonon Goldberg as Chief Scientific Advisor.A leading voice and thought-leader in the growing science-based brain fi...
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free download game Spielberg Takes Serious Games To A New Level Of Magic
2008-04-28 10:11:00
In my prior post Serious Game s Expanding The Creative Art Of Story Telling, I addressed the Film2Game initiative, through which Extreme AI is working with film makers and entertainment industry professionals to design and develop film-based games. Their vision is to create a medium that extends the reach of film productions and expand the creative story telling art to a broad array of viewers/players.With a similar mindset, when Steven Spielberg announced he was entering the video game business I assumed his first project would be a cinematic, visual-effects laden epic. But his first game, produced by EA?s Casual Entertainment Label, which is due to hit store shelves in May 2008, called BOOM BLOX, is a family-friendly puzzler for the Nintendo Wii. It is the first in a trilogy of collaborations made under a multi-project arrangement with Electronic Arts.BOOM BLOX plays on the enjoyment of building and knocking down blocks, something that can appeal innately to kids and adults of all ...
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free download game Serious Games Drive Down Simulation Costs Within Traditi
2008-04-28 10:09:00
Via: Ottawa Business Journal ? Acron a Start-up to Watch in 2008"The legacy training and simulation market is ripe for a disruptive influence; one that brings simulation learning to a much broader market and drives down the cost of simulators within traditional markets."ACRON CAPABILITY ENGINEERINGYear founded: 2004 Employees: 22Venture capital to date: NoneProduct: Software ? CEO John NicolWith the training and simulation market ripe for a disruptive change, Acron wants to lead the charge. And its technology, which produces high quality three-dimensional models for simulations, is already pushing the envelope. Released in November 2007, its integrated 3D modeling technology for graphics and simulators targets the modeling, simulation and gaming (MSG) industry.It is also the first 3D tool designed to work with Microsoft's recently launched visual-simulation platform ESP. The company also released a high-level architecture interface for ESP.November was a busy month for the company,...
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free download game Serious Games Encouraging Students Collaborative Convers
2008-04-28 10:07:00
Via: Edutopia - VoiceThreads: Extending the Classroom with Interactive Multimedia AlbumsBill Ferriter knew his sixth-grade language arts and social studies students spent time online outside of class, surfing the Web and instant messaging. So when he discovered he could engage his kids online in a collaborative, multimedia slide show called a VoiceThread, he decided to see if he could use it to, as he puts it, "steal some of their online minutes." VoiceThreads might best be described as interactive media albums. They are essentially online slide shows of images, documents, or videos that enable viewers to comment on any slide (or at any point in the video) by typing, recording an audio or video comment, or drawing on the image itself. Teachers have been early adopters of the easy-to-learn technology, which has led the company to launch Ed.VoiceThread.com, a secure site just for educators and their students, says VoiceThreads co-founder Ben Papell. In his inaugural attempt using the ...
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free download game Serious Games Blog Test
2008-04-28 10:05:00
IF YOU WANT TO CHANGE THE FUTURE, PLAY IT FIRST!
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free download game Serious Gaming With Immersive Views Across The Web
2008-04-28 10:03:00
PicLens and ExitView Transforming Viewing Images and Social Networking Into Full 3D ExperiencesPicLens, by Cooliris, instantly transforms your browser into a stunning 3D environment where you can effortlessly search, drag, and zoom around thousands of images and videos across the web. With one click, PicLens makes your online media come to life via a full-screen, cinematic presentation that goes well beyond the confines of the traditional browser. With PicLens, browsing and viewing images on the Web will never be the same again. This is what you get when you carry out Google Image search for "rainbows" in PicLensAvailable as a plugin for Firefox, Safari and Internet Explorer, PicLens presents photos on a virtual 3D wall from inside your browser.When installed, it can be activated when you visit one of the supported sites (Google Images, Flickr, Photobucket, Facebook and MySpace, to name a few). An arrow appears on the images found, and clicking on it will cause the PicLens interfac...
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free download game Serious Games: Bringing Meaningful Play To The Masses
2008-04-28 09:59:00
Via: Straylight StudiosStraylight Studios have been specialists in interactive training and simulation since 2004. Based in Dunedin, New Zealand, with a growing global presence, Straylight aim to be a key proponent of the revolution which is bringing the magic of interactive entertainment to the masses. Their products are utilized in educational institutions, at the workplace, and at home to enhance the lives of everyday people by providing them with a playful interactive environment in which to further themselves.Straylight believes that Serious Game s developers should look to make their content more accessible by utilizing elements of play and considering how they can design interfaces that make sense to everyday people. In a world first, Straylight Studios announced late June 2007 the pilot release of their Virtual Kitchen Training Environment, raising the bar for food safety training and firmly establishing the company as a global competitor in the Serious Games marketplace.Stra...
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free download game Faithful Hospital Replica For Emergency Preparedness Ser
2008-04-28 09:57:00
Via: Play2Train Open Content Alliance - Teaser Trailer Of The Recently Built Hospital ReplicaFollowing my prior post Play2Train: The Virtual Elk's Rehabilitation Hospital Construction, the teaser trailer of the recently built hospital replica is now available, as you may find below. RecapThe Play2Train Open Content Alliance (POCA) represents collaborative efforts to build a permanent self-sustaining archive of open source virtual worlds, including their content and applications, to support public domain emergency preparedness training and exercises. The construction of the virtual Idaho Elk's Rehabilitation Hospital aims at supporting the planning of full scale exercises that will take place in May/June next year. They will also run exercises in the virtual environment and compare it with full scale exercises in the real world. This effort differs from previous ones in that, this time, they have actually replicated a virtual version of a real hospital.
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free download game Serious Games To Help Build Children?s Online Safety Ski
2008-04-28 09:55:00
Via: Hector's WorldHector?s World? (HW) is an innovative initiative that uses high-quality web-based animation and interactive educational activities to help build children?s online safety skills. This education is aimed at young children (ages 2-10), their families, early childhood centres, schools and social welfare organizations in the global community. Young children can be very adept at independently navigating the internet, using mobile phones and other information communication technology. Their young age means they have difficulty understanding risk and protecting themselves from harm, yet often their online activity is unsupervised. In this connected world, such cybersafety education now needs to be considered fundamental child safety instruction, alongside road and water safety.Having an informed and confident populace, who are actively and positively participating in the online community from their first access (sometimes under four years of age), helps maximize the many...
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free download game Serious Games To Help Build Children?s Online Safety Ski
2008-04-28 09:53:00
Games For Health Preview - Sessions at Games For Health 2008 In preparation for the upcoming Games For Health 2008 on May 8-9 in Baltimore, for which organizers are planning close to 40 sessions, I have already dedicated 13 posts addressing the equivalent conference sessions:G4H 2008: Brain Fitness Enlarging Serious Games For Health Space G4H 2008: Serious Games Divert Kids Attention From Painful Procedures G4H 2008: Serious Games Training Doctors To Communicate More Effectively G4H 2008: Serious Gaming For Health Education and Behavior Change G4H 2008: Serious Games For Key Discoveries In Molecular ScienceG4H 2008: Serious Games For Effective Healthcare Team CoordinationG4H 2008: K.I.C.K Serious Games For Healthcare Settings G4H 2008: Serious Games Enhancing Malaria Prevention Practices G4H 2008: Serious Games For Improving Diabetes Self-ManagementG4H 2008: XRtainment Zone - Beyond Serious Games For Workouts GDC08: PD Wii - Wiihabilitation For Parkinson's Disease Patients G4H 2008...
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G4H 2008: XRtainment Zone - Beyond Serious Games For Workouts from chemistr
2008-04-24 11:33:00
Via: Games for Health 2008 - Early Content PreviewGames for Heath Session - Exergyms Must Be More Then Glorified ArcadesSpeaker(s): Dr. Ernie Medina, co-founder XRtainment Zone Dr. Ernie Medina and his partners launched their first XRtainment Zone in California last year. The mission of XRtainment Zone is to provide families and kids of all ages a fitness club of their own "where working out is all play." The Company uses new exertainment technology to make exercise fun, but also employs innovative wellness techniques to treat the multiple causes of lifestyle related diseases that currently plague modern families and society at large.Dr. Medina will present a case study of the build-up, launch, and post-launch experience of one of the first exergaming focused retail businesses in the United States. Attendees to this session will learn about how XRtainment Zone creates a wholesome environment that provides exercise, entertainment, fitness and nutrition counseling, seminars, year round...
G4H 2008: Serious Games For Improving Diabetes Self-Management
2008-04-24 11:31:00
Via: Games for Health 2008 - Early Content Preview and Changemakers.net - "Why Games Matter" CompetitionGames for Health Session - Diabetes in Context : How We Used High End Trivia Games to Target Adults with Diabetes Speaker: Tom Hunter, Glymetrix Diabetes is reaching epidemic proportions in the developed world. According to the World Health Organization: "Diabetes is a major threat to global public health that is rapidly getting worse, and the biggest impact is on adults of working age in developing countries. At least 171 million people worldwide have diabetes. This figure is likely to more than double by 2030 to reach 366 million."In this talk Tom Hunter of Glymetrix will speak about how they specifically built their diabetes management game to target adults with diabetes. Glymetrix not only targeted adults because they are a large patient population but also for aspects of adult cognition and how games fit into adult life. Glimetrix's Diabetes Self-Management ApproachGlymetrix...
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G4H 2008: Serious Games Enhancing Malaria Prevention Practices from chemist
2008-04-24 11:30:00
Via: Games for Health 2008 - Early Content Preview and University of Wisconsin School of NursingGames for Health Session - A Game with Bugs : Designing a Game About Malaria Prevention PracticesMalaria is a disease that ravages not only those citizens who inhabit the countries it afflicts but also the many people who travel to such locals. Life and Death in the Age of Malaria is a simulation game currently in development at the University of Wisconsin's School of Nursing and is designed to especially help those traveling and working in areas of high risk for malaria.Members of the Age of Malaria team will demonstrate the latest version of their game, discuss the design decisions they've made, and solicit feedback for future versions of the game from all in attendance.The Game BackgroundThe purpose of "Life and Death in the Age of Malaria" is to educate and encourage best practices for students traveling abroad to malaria endemic areas to reduce their risk of contracting malaria."Ma...
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G4H 2008: K.I.C.K Serious Games For Healthcare Settings from chemistry note
2008-04-24 11:25:00
Via: Games for Health 2008 - Early Content Preview and ETC Children's Hospital Project - Project ERGames for Health Session - Hospitals Get a K.I.C.K. The K.I.C.K. (Kid's Interactive Creation Kiosk) is a touch screen system and software activity package developed with young children in mind. Initial design of the system was focused on hospital waiting rooms and other similar healthcare settings. Developed by a team of graduate students at Carnegie Mellon's Entertainment Technology Center (ETC) the project was originally titled Project ER and aimed to lower stress for 60,000 children who visited Pittsburgh Medical Centers ER each year. During the test run the project gathered a lot of research on how to deploy such systems in healthcare settings and will share this knowledge during a case presentation of the K.I.C.K. system.In order to see games for health play a greater role in settings where healthcare is delivered to the public significant hardware and software delivery proble...
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G4H 2008: K.I.C.K Serious Games For Healthcare Settings from chemistry note
2008-04-24 11:22:00
Via: Games for Health 2008 - Early Content Preview and Duke University (Human Simulation and Patient Safety Center) - 3DiTeams: Gaming Environment for Training Healthcare Team Coordination Skills Games for Health Session - 3DiTeams: Team Training for HealthcareEffective team coordination is critical for the safe delivery of care and a three-dimensional Serious Game environment provides an engaging and cost effective alternative to other interactive training solutions.The session details the development, research evaluation, and rollout for 3DiTeams Healthcare Team Coordination Scenario Environment. This training environment was developed in conjunction with Duke's Human Simulation and Patient Safety Center, Durham, NC and Virtual Heroes Inc, also in Durham.The project was funded by TATRC (Telemedicine and Advanced Technology Research Center) and AHRQ (Agency for Healthcare Research and Quality). The content is based on AHRQ and the Department of Defense's evidence-based healthcare...
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