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Game Design

Video Game Design On MySpace: Get In TheGame08
2008-07-25 04:52:00
MySpace is a good place to keep in touch with your friends... and if you're an Asian video game designer, it could be home to your break-through game. Technorati Tags: Computers Entertainment Fun International Technology Video Games
Thinking about a career in Game Design?
2008-04-25 13:18:00
Professionals at Jump Games giving career advice to aspiring Professionals who want to make their mark in the gaming world.
Game Design Issue - Color blind users.
2008-04-14 04:43:00
If you've ever played a first person shooter then you know that you can tell the good guys from the bad guys by the color of a little triangle (or circle or hexegon or whatever) floating over their head. Well they are typically red and green. What if you are colorblind, you wouldn't be able to tell them apart.  I believe game designers are remiss for not taking this into account for nearly 8% of all males have some form of color blindness.  Males being the larger demographic for gaming, I think there might be some benefit to pursuing some usability improvements in the use of color. It wouldn't be hard, just make it a setting that the user can change.  Done and done.
By: techRivet
Game design principles, practice and techniques
2008-03-27 22:49:00
I ordered this book a while ago and it arrived in the mail last tuesday. It’s not a technical book but, as the title says, about game design. The book covers three main topics: design theory, design process and design production. The design theory chapter is for the most part an overview of game genres, both ...
Macromedia Flash MX Game Design Demystified
2008-03-21 17:42:00
# Publisher: Macromedia Press; Pap/Cdr edition (September 19, 2002)# Language: English# ISBN-10: 0201770210# ISBN-13: 978-0201770216Book DescriptionSo you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the b...
Nine step recipe for good independent game design
2008-03-14 22:35:00
The following series of articles by Damon Brown is a must-read for every game developer, especially if you work alone, like me. The hardest part of developing a game is often not the programming, but the design itself. Coming up with good ideas is damned hard (not to mention thinking of a name!). And often, ...
Nine Paths to Indie Game Greatness
2008-02-27 23:19:00
Gamasutra has an interesting article full of tips about making succesfull indie games. It contains nine vital tips. Let’s take closer look at them. 1. Efficiency in design Gamasutra describes this as “Design around getting the most bang for your buck”. A very obvious option here is multiplayer. A multiplayer FPS doesn’t need gigantic maps, a complex ...
Sony offers scholarships for women in game design
2008-02-24 01:06:00
Gamertell – There seems to be a bit of confusion when it comes to guessing the ratio between male and female gamers. But with more and more women appearing in the gaming industry as well as the gaming scene its no wonder that Sony Online Entertainment, LLC hadn?t come out with this scholarship years ago ... read more
Gdc08: Indie Game Design, In A Nutshell
2008-02-20 12:23:00
Today’s Independent Games Summit at GDC capped off with a panel of successful independent designers giving their take on the current industry, what defines an independent designer and how the world of gaming is changing into the future. For those who may have missed the enlightening panel, here’s the Cliffsnotes version with highlights from each ...
Gdc08: Indie Game Design, In A Nutshell
2008-02-20 09:32:00
Today's Independent Games Summit at GDC capped off with a panel of successful independent designers giving their take on the current industry, what defines an independent designer and how the world of gaming is changing into the future. For those who may have missed the enlightening panel, here's the Cliffsnotes version with highlights from each speaker (oh, and these people made games you've
GAME DESIGN: DECREASING COSTS OVER TIME
2008-02-12 21:15:00
In World of Warcraft, the game evolves with patches free every some months. After the most past field patch, 2.3, some areas became significantly easier, the UI became more helpful, the component rewards got better, and it took inferior …
WHAT IF EVERYONE COULD MAKE VIDEO GAMES? [GAME DESIGN]
2008-02-03 21:30:00
My cord activity is that if everyone could attain games, there would be a aggregation more poop discover there than there is currently, but I presume cloudy the obstruction of entry is not ever a intense thing. Where does the initiate intend started? …
Tips for finishing a game
2008-01-15 21:00:00
Anyone who writes games, especially if it’s just as a hobby so you don’t have publishers breathing down your neck and pushing you to finish the game, is probably familiar with this problem. Of all the games you start working on, not too many ever get finished. Before I started this website I created games ...
Flash Game Design Competition
2008-01-14 20:10:00
For the 5th Casual Gameplay Design Competition, entries should incorporate this theme: UPGRADE. You are free to interpret that any way you choose; however, the extent to which your game addresses the theme is left up to the competition judges to decide. Use your imagination and be creative. The best entries submitted will be selected ...
Game Design from Collins college makes ideal career for young minds
2008-01-06 23:48:00
In my last post I discussed what my children want to do in the future after high school.  Today in just a few short hours one of my children has decided what he wants to do after graduation. What else Game design. He already plays and plays the things and is real knowledgeable on the details about the characters and the players of the games. He has found he could study at http://www.collinscollege.edu/- were he can learn game design along with content development, character development and storytelling. This kind-of discussions will really get his ming going. I am all for Game Design as a career if the money is right.Then we discussed that Game designers have to be skilled and imaginative, he is that. As a designer you must bring a game concept to life. I believe with a little more experience he just might be able to do that. Let the thoughts begin.I am rather impressed with this bold decision. I will change over the next several years.  Stay tuned.Cheers
Ontario doodler lands Nintendo DS game design for Disney company
2008-01-03 02:50:00
ONTARIO -- A 2003 Ontario High School graduate turned a talent for doodling during class into a design job for a Disney game company.Pat Collins, 23, said he's been drawing as long as he can remember."Art kind of runs in the family," he said. &...
Ontario doodler lands Nintendo DS game design for Disney company
2008-01-03 02:50:00
ONTARIO -- A 2003 Ontario High School graduate turned a talent for doodling during class into a design job for a Disney game company.Pat Collins, 23, said he's been drawing as long as he can remember."Art kind of runs in the family," he said. &...
Games, game stuff, game design stuff
2007-12-23 05:26:00
I’ve been playing different games and juggling work duties during the whole 2 weeks (or was it 3?) I’ve been out. I initially thought replacing dial-up service with broadband was overkill, since we mostly use the Internet for emails and regular browsing, but it’s turning out to be different. Now bittorrent downloads, RSS feeds, and ...
Game engines for indie developers
2007-12-06 21:30:00
Since most independent or hobby game developers can’t afford hi-tech engines like the Unreal engine, and writing one yourself - even a simple one - is a complicated and time consuming process, Nuclex has made a list of seven engines you should know. Here’s the short version: C4 Engine Ogre 3D Irrlicht Torque Crystal Space NeoEngine Unity 3D The author of the article ...
American student wins international game design competition
2007-11-23 07:45:00
Gamertell – Nick Bently, a PHD candidate in computational neuroscience at Wake Forest University, has just become the second American to ever be selected as a finalist in the thirty-year history of the Boulogne-Billancourt game design competition. Bently?s winning design, Mind Ninja … read more
Game Design
2007-11-21 16:15:00
Ever thought about game design? This could be a career for you…I think it is never too late to go to college and do something that you really enjoy doing. So many people and kids go off to college to get that degree that they really don’t like to then get a job ...
50 greatest game design innovations: rassegna delle pił grandi innovazioni
2007-11-05 16:25:00
50 greatest game design innovations: rassegna delle pił grandi innovazioni nelle modalitą di gioco dei videogames
What makes games fun?
2007-10-06 15:24:00
Interesting article on Game Producer about seven things that make games fun. So, what is it that makes games fun to play? 1. Collecting stuff Definitely! This is what made the Diablo games so great. The graphics weren’t too spectacular, the gameplay repetitive as hell, but the ability to collect and trade all sorts of kick ass ...
Oblivion Designer: Games Aren't Good at Telling Complex Stories Yet
2007-08-22 04:06:00
Although many gamers and developers alike are declaring that games need to be telling more open-ended, complex stories, Ken Rolston and Bob Bates figure that's exactly what they shouldn't be doing. Not because it's a bad idea, but because there just isn't a good enough way to do it at the moment. Speaking at GCDC, Rolston, lead designer for Oblivion, and Bates, author of Game Design: The Art and Business of Creating Games, discussed the difficulties in creating games with complex storylines that gave the player a variety of options. Part of the problem, as Rolston sees it, is designers' "inability to pay off on all the choices that there should be available. It's so difficult to make a genuinely complex dramatic choice." Bates agreed, pointing out that providing the necessary content to support each and every possible decision the player might make is a "logistical nightmare." It sounds like game narratives are in an uncanny valley of their own. What we get in games looks a...
The greatest features in games
2007-08-11 15:45:00
Game Producer has compiled a list of the seven greatest features in games. Let’s take a little look at them! Slow Motion Although this can add a nice touch to a game, I don’t consider it one of the greatest features. Prince Of Persia: Rival Swords for the Wii also had it, but that changed nothing to ...
Game Design Chemistry
2007-07-24 19:13:00
Following a link from Raph Koster’s blog, I came across an article on Gamasutra, titled “The Chemistry of Game Design” — it’s a good read, go on and read it. The author proposes (components of) a language for game design, and a way of analyzing “fun”, with the aim of generating it. What I find interesting how closely this model of gaming corresponds to how I described how we generate models of reality. (more…)
By: un|we|sen
WoW, the MMORPG Killer?
2007-07-23 23:59:00
Is World of Warcraft killing the mmorpg industry? Hey!! How can you say that?  Isn’t WoW defining the mmorpg industry? Well, Richard Bartle seems to suggest in a recent interview that WoW is preventing other mmorpgs from succeeding.  Bartle said, INTERVIEWER:If you could take over control of one major MMORPG - which ...
Centipede: first game designed by a woman
2007-07-11 21:00:00
A tutorial recording of how to play Centipede:Centipede was the first game whose main designer was a woman, Dona Bailey. Like Pac-Man (and also of course, Ms. Pac-Man), this too was a popular game with many women, and till today, the quarters keep rolling in.
Game Design Program
2007-06-27 00:00:00
So you just killed that uber-monster boss in the 42nd level of Hell, and can only think to yourself, Man, it'd be nice to have a challenge with these video games. Perhaps you have even thought about designing video games...
WoW: Children Make The Best Game Design Teachers
2007-06-13 14:16:00
Kids are great. Really. Just listen to Blizzard’s Rob Pardo, who led the World of Warcraft design team, discussing what he’s learned by watching his 7 year-old daughter (a level 54 Warlock) game: Playing games with my daughter is great because it really allows me to see what is fundamentally fun about ...
What Are The Most Favourite Types Of Game Design
0000-00-00 00:00:00
Game industry is never stop changing and developing, especially electronic games which has variety of formats and designs No matter which types of theme or the story that all gamers want, the manufacturers can always have a game to fulfill these gamers requirement
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