Fallen MoonFallen MoonThis journal is about my wild stabs into the world of computer game programming, graphics programming where I detail the progress on projects I'm working on. I also write about my other intrests such are graphic design, drawing, games and reading. Articles
Post
2008-05-26 18:36:00 A picture better be worth 1000 words Yes I am still alive. I’m currently wrapping up my years in college so I will not be posting much until autumn time I guess, though my exams finish mid-June so maybe a bit before. Having said that I am currently on half term so I may post ... More About: Games , Post
Is this thing on?
2008-03-30 22:47:00 Its been a while but here I am again. The reason for the long wait for this update is a simple one, it’s because I was working on something and wanted something to show before posting about it. Well that was going to the be the original reason anyway. What actually happened was I spent so ... More About: Games , Thing
Is this thing on?
2008-03-30 22:47:00 Its been a while but here I am again. The reason for the long wait for this update is a simple one, it’s because I was working on something and wanted something to show before posting about it. Well that was going to the be the original reason anyway. What actually happened was I spent so ... More About: Games , Thing
Rewrite Done
2008-03-16 22:27:00 Yes thats right, the rewrite is done (- scripting). So what does this mean? well its means I have created a new google code page for the project where you can download a better version of the engine using svn or just downloading the rar files (featured download). The rewrite has taken so long ... More About: News , Games
Rewrite Done
2008-03-16 22:27:00 Yes thats right, the rewrite is done (- scripting). So what does this mean? well its means I have created a new google code page for the project where you can download a better version of the engine using svn or just downloading the rar files (featured download). The rewrite has taken so long ... More About: News , Games
Refactoring
2008-03-10 21:58:00 Refactoring is the process by which you spend a lot of time looking at your code and saying, “well this is rather badly put together maybe I should just change this… uh… crap no nothing works :@”. It is also the current process I am going through with the game engine (formally called SharpNabla) FallenGE. ... More About: Games
Refactoring
2008-03-10 21:58:00 Refactoring is the process by which you spend a lot of time looking at your code and saying, “well this is rather badly put together maybe I should just change this… uh… crap no nothing works :@”. It is also the current process I am going through with the game engine (formally called SharpNabla) FallenGE. ... More About: Games
Codename
2008-02-26 21:58:00 I have decided to rename the project/engine because SharpNabla is quite long and doesn’t sound that good. The new name is so much better fits well, so what is it well put simply the project is now called Fallen. What’s new? Since my last post I have done a huge amount of work on the engine and ... More About: Games
Codename
2008-02-26 21:58:00 I have decided to rename the project/engine because SharpNabla is quite long and doesn’t sound that good. The new name is so much better fits well, so what is it well put simply the project is now called Fallen. What’s new? Since my last post I have done a huge amount of work on the engine and ... More About: Games
Playground
2008-02-21 19:24:00 Nothings been posted for a few days, though I have been hard at work. Having said that I have come to realize that there is a bug with delta timing, that for now, I can’t be bothered to fix. For those that don’t know delta time is the time it takes to do something in ... More About: Games , Playground
Playground
2008-02-21 19:24:00 Nothings been posted for a few days, though I have been hard at work. Having said that I have come to realize that there is a bug with delta timing, that for now, I can’t be bothered to fix. For those that don’t know delta time is the time it takes to do something in ... More About: Games , Playground
Sprites
2008-02-19 00:15:00 A basic implementation of sprites is now done. They currently have a few physics attributes, just enough to keep me happy, so they can collide with the world and react accordingly. I didn’t really play on having support for physics to be honest but using vectors made things painless and it just kinda fell ... More About: Games
Sprites
2008-02-19 00:15:00 A basic implementation of sprites is now done. They currently have a few physics attributes, just enough to keep me happy, so they can collide with the world and react accordingly. I didn’t really play on having support for physics to be honest but using vectors made things painless and it just kinda fell ... More About: Games
Animation
2008-02-17 22:06:00 I finally sat down and got the basis for animation done. This involves being able to draw parts of textures as well as use of high resolution timers. Drawing part of an image is simple, you simply need to calculate the ratio of the coords. So if your texture is 128 x 128 and you ... More About: Animation , Games
Animation
2008-02-17 22:06:00 I finally sat down and got the basis for animation done. This involves being able to draw parts of textures as well as use of high resolution timers. Drawing part of an image is simple, you simply need to calculate the ratio of the coords. So if your texture is 128 x 128 and you ... More About: Animation , Games
Sources
2008-02-13 22:30:00 Just a quick post to let you know I have uploaded the source of SharpNabla to code.google.com so if you have an SVN client you can download the code Anyways the site is below: http://code.google.com/p/sharp-nabla/ No changes since the last post :[ More About: Games , Sources
Sources
2008-02-13 22:30:00 Just a quick post to let you know I have uploaded the source of SharpNabla to code.google.com so if you have an SVN client you can download the code Anyways the site is below: http://code.google.com/p/sharp-nabla/ No changes since the last post :[ More About: Games , Sources
Texture Painting
2008-02-08 21:40:00 After positing the picture viewer I noticed a bug in the code which wouldn’t allow you to have more than one image, well thats now sorted (IntPtr problem) so YA! Anyway I decided to get texture painting, a new feature, implemented in to the engine, basically you lock a texture paint to it and then ... More About: News , Painting , Texture
Texture Painting
2008-02-08 21:40:00 After positing the picture viewer I noticed a bug in the code which wouldn’t allow you to have more than one image, well thats now sorted (IntPtr problem) so YA! Anyway I decided to get texture painting, a new feature, implemented in to the engine, basically you lock a texture paint to it and then ... More About: News , Painting , Texture
Duel Contexts
2008-02-06 22:05:00 One of the other reasons as to why I am changing my programming environment is that I want to be able to take advantage of the really super sweet winforms controls that you get in the flashy free express ides from Microsoft. To this end I thought it would be pretty important to be able ... More About: News , Games , Duel
Duel Contexts
2008-02-06 22:05:00 One of the other reasons as to why I am changing my programming environment is that I want to be able to take advantage of the really super sweet winforms controls that you get in the flashy free express ides from Microsoft. To this end I thought it would be pretty important to be able ... More About: News , Games , Duel
II
2007-11-04 20:50:00 Combatants The game is coming along nicely so far and I have just begun working on the combat system. Interaction is the first part of combat and occurs when you walk into another entity, when you do so a function is called to determine what should happen next. If you interact with another party member you ... More About: Games
I
2007-11-02 22:05:00 Introductions Well it seems I have finally sorted out what I want of my main website, a blog! It has taken me a while to get accustomed to wordpress, but I think I am getting the hang of this boat. The theme I’m using is a self-styled version of K2 and I think it looks really ... More About: News , Games |



